If you've heard about Burst but aren't sure how to start using it in your games, then this is the talk for you. The first part of this session is hands-on in Unity and Visual Studio. Lee starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can't do with Burst and discuss common pitfalls, such as unsupported C# constructs.
Speaker: Lee Hammerton – Unity
Slides available here: https://www.slideshare.net/unity3d/getting-started-with-burst-unite-copenhagen-2019
Companion code available here: https://github.com/Unity-Technologies/GettingStartedWithBurst-Unite2019